using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WiMo.Games.Drawables;

namespace WiMo.Games.GameEngine.WP7S.XNA.Drawables
{
    public class Texture : ITexture
    {    
        public object TextureInformation { get; set; }

        public string Name { get; set; }

        public void Dispose()
        {
            var disposable = TextureInformation as IDisposable;
            if(disposable != null)
                disposable.Dispose();
        }
    }
}